![]() ![]() Those graphics were ultimately downgraded so they could actually run. The ambition was astonishing and turned out to be just too much for the developers to handle. A physics engine had not been programmed like this before. Open world environments had not been done like this before. Graphics had not looked like this before. When it was showcased at the previous year's E3, it blew people away. Originally commissioned to coincide with the release of Jurassic Park 2: The Lost World, Trespasser had a lot of buzz before release. Can there ever be a more impressive failure of a video game than Trespasser: The Lost World - Jurassic Park? Released in 1998, a year behind schedule, DreamWorks Interactive's ambitious open-world FPS survival game was nevertheless way ahead of its time.
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